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Hayden Falzon


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A Jack of all trades is a master of none, but that is oft times better than a master of one.

Substance Suite

When I first started to use the Substance Suite, I was filled with a sense of wonder. This was well before Adobe had even cast an eye in its direction. Ah, those were the days!

Back then, the Suite felt like a hidden gem in the world of 3D texturing and modeling, a powerful tool in the hands of those few who had discovered it. At the time, I might have been what you may call a “Blender Purist”, these software’s were the gateway for me to realise that there was so much more to learn. And so many more opportunities to enhance one owns workflow with technology.

Six years later, my journey with the Substance Suite is still ongoing, and I continue to be amazed by its expansive possibilities. Whether it’s the dynamic painting in Substance Painter, the material creation in Substance Designer, or the efficient asset management in Substance Sampler(Which has been renamed more times than I can count) each tool has been a crucial part of my 3D modeling and texturing process.

From creating intricate details on a single asset to managing a whole library of textures and materials, my skills have been honed and sharpened by this Suite. Now, it feels as if it’s an extension of my creative expression.

Who would’ve thought those early days with Substance would have such an impact? But here I am, six years down the line, and the rest, as they say, is history.

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